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DOS Graphics

Started by May 15, 2002 10:45 PM
6 comments, last by willis3000 22 years, 5 months ago
Does anyone know where i can find a beginner''s tutorial on simple DOS graphics in C++?
Change is inevitable, except from a vending machine.
A quick Google search found this link:

http://www.comprenica.com/atrevida/atrtut07.html

that seems to cover the basics fine. Note that the tutorial is made for 16-bit programs so it talks about segments which is no longer an issue in 32-bit programs. So instead of calling pokeb() to write a pixel you just write to the byte at adress 0xA0000 + offset

The things I know about this I learnt from "The Tricks of the Game Programming Gurus" from Sams.

However, it might be easier if you just download some 2D graphics package somewhere. Then you can get all the bells and whistles.

Jacob Marner
Jacob Marner, M.Sc.Console Programmer, Deadline Games
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You''ll get better feedback in the beginner forum, moved.
http://www.brackeen.com/home/vga/index.html

An old favorite

"I am governed by none other than the Laws of the Universe."

[edited by - i8degrees on May 16, 2002 6:33:05 AM]
"I am governed by none other than the Laws of the Universe."
Try in the legacy articles section here, just scroll past audio and you''ll get some articles on mode 13 programming.
those tutorials are just what i needed.:-)thanx everyone!
Change is inevitable, except from a vending machine.
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I dont think i''m ready to program in mode13 yet. Do u know where i can find tutorials on borland graphics interface?
Change is inevitable, except from a vending machine.
Check the examples directory (may be buried in a help or docs directory) for example programs using Borland graphics.

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