Original Post
Recently, I have been working on creating a state of the art game engine, but I am stuck with collision (It can load 3ds files, lights, cameras, particles, ect.). I was wondering, would it be faster and better if I used a randomly generated terrain? And if so, can someone PLEASE give me links on how to create a nearly infinite terrain, that saves itself to a file so that it doesn't loose any data, and how to add collision to it, as well as other models.
Another question is how do you make your own 3d file format for 3ds max? Export tools? And after you've made it, how do you put it into your engine?
Another question about the terrain. I've read theorys on Eco-System engines, are they very hard to make?
Yet again, another question. How would you specify, in the landscape, the flat spots and high spots, for, oh lets say.. Houses, buildings, trails, ect.
Thanks in advance.
P.S. This is a side-project for me, and may use some of the source code in my company's engine.
[edited by - TetsuoAkira22 on May 16, 2002 8:24:54 PM]