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Help me

Started by May 18, 2002 06:49 AM
2 comments, last by check_815 22 years, 9 months ago
How can I use the 3D MAX data in opengl? help me! check_815@sohu.com
The format in which 3D Studio Max saves its models is well-documented. Read the format specifications (see .sig), then write a file loader that will import the data into the data structures of your program.

Documents [ GDNet | MSDN | STL | OpenGL | Formats | RTFM | Asking Smart Questions ]
C++ Stuff [ MinGW | Loki | SDL | Boost. | STLport | FLTK | ACCU Recommended Books ]
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
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Another solution would be to write your own export plugin for 3DS MAX and get the data in a format that suits you.
quote:
Original post by Prosper/LOADED
Another solution would be to write your own export plugin for 3DS MAX and get the data in a format that suits you.


Silly me, why didn''t I think of that.

Documents [ GDNet | MSDN | STL | OpenGL | Formats | RTFM | Asking Smart Questions ]
C++ Stuff [ MinGW | Loki | SDL | Boost. | STLport | FLTK | ACCU Recommended Books ]
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan

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