Original Post
Well, I tried to implement a small font engine in my 2D GUI for starters. Seemed like it should be easy enough. None of the letters were showing up when I ran it. Ok. So I wrote a small test program to try it. No luck. So I grabbed the NeHe tutorial. It worked when I ran it, but not when I tried to modify it. I then tried to compile the original code without making any changes at all, and again, I just get a black screen. WTF? So I get the code out of the OpenGL Game Programming book and compile it, and the same exact thing happens... nothing!
I did a little bit of error checking, and I can''t find anything wrong with any of the font building functions. They''re all successful.
I''m really confused here. I''m guessing that this is some sort of compiler problem. It seems very odd because I seem to recall getting bitmap fonts to work in the past with the same compiler. I''m using Borland Command Line tools v5.5. Can anyone give me some advice on this? Many thanks, in advance.