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pointsprites problem

Started by russian-bear 3 replies 400+ views
Original Post
russian-bear
russian-bear
Hi! When i switch to hardware vertexprocessing my pointsprites stop to work. Im using GF4-Ti4400. Does anyone know why ? < There is no stupid questions, only stupid answers! >
< There are no stupid questions, only stupid answers! >
McRam
McRam
Are you using any Get.. Methods(f.e. GetRenderState, GetTextureStageState)?? Some of these don''t work with hw-vertexprocessing.

McRam
russian-bear
russian-bear
No im not using any of those. When i turn on hw vetexproc my particles just stop working (they dont show up).

< There is no stupid questions, only stupid answers! >
< There are no stupid questions, only stupid answers! >
thedo
thedo
Have you checked the HW caps (I would imagine your card supports it but dont know for sure). Have you tried it on any other system - does it work on that?

Neil

WHATCHA GONNA DO WHEN THE LARGEST ARMS IN THE WORLD RUN WILD ON YOU?!?!
WHATCHA GONNA DO WHEN THE LARGEST ARMS IN THE WORLD RUN WILD ON YOU?!?!
wazoo69
wazoo69
Ya gotta be REAL carefull with pointsprites...I''ve had a lot trouble getting them to run reliably via the hardware on different card configurations.

Wazoo

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