Original Post
hi,
i''m writing in MSVC++.NET
my program have 2 threads:
- main thread -
only rendering one object (sphere)
- second thread -
only increasing x of position of sphere
that is rendering and waiting 10 msec (timeGetTime())
i thought that sphere will go very soft (it will not depend on FPS rate)
but it is very different !! if i have 60 FPS (staled) my sphere is "jumping"
why ??
what i can do with it ?
thanks