Original Post
Hi. I''m using SetTransform(D3DTS_TEXTURE0, &Matrix), and for some reason my texture coordinates are not transformed. I create a simple translation matrix with D3DXMatrixTranslation(). I thought that the transformation is disabled by default, so I called
But that didn''t do anything either. Does anyone have any idea how to get it to work?
Thanks.
pDevice -> SetTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);