Original Post
Hey,
I''m looking for a way to get my current OpenGL coordinates after doing a few rotations and translations.
I would be grateful for any assitance with this:
Example,
I glLoadIdentity(), to start from the.. err.. start.
I then glRotate around the Y axis by 25 degrees.
Finally I glTranslate in to the screen by 32.
Where am I? How can I retrieve the coordinates of my current position, so next time instead of rotating and translating I can simple translate to the position right away.
I would be very thankful for an answer to this question,
Thanks in advance,
Dachande