Original Post
I hope someone can help me on this.
I had this idea on how to speed up a game engine by using function pointers instead of just testing to see whether this option or that option is enabled. I ran into a problem. This is what I need:
Using C++ (preferably VC++ 6.0)
I want a class to hold a function pointer to one of it''s own members. I''ve had problems creating and calling the function. "non-function call" error has come up frequently.
If someone can explain how to do this or point me in the right direction to find out how I can, I would be very grateful.
Finally, I have been to www.function-pointer.org and that doesn''t explain what I want to find out.
-Thanx-
-iGore Productions-