Original Post
I''m trying to use the Accumulation buffer for antialiasing a scene. The thing is, I''ll say for instance only go through two jitters and my program will be sooooo slow it''s amazing, I''m sure its the glAccum() function that''s slowing it all up.Even if I only draw one Quad, it''s still so slow.
Can Anyone help me?
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Gaming is Life
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