I know of three diffrent occlusion tests
1. NV extention
2. HP extention
3. Read Pixels and compare depth buffers
Are there any other more efficent ways then 3 that will work on a very large amount of cards? like non hardware specific like the 1 and 2 extentions
Topic Locked
This topic has been locked by a moderator. New replies are not allowed.
With your permission, GameDev.net uses analytics cookies to understand how people use the platform.
You can accept analytics or continue with necessary cookies only.
Learn more