Original Post
Anyone know any sites/pages/books that could teach me how to animate characters using DirectX or even theory would be great.
In my last post, I specificly asked about Hierarchical Models or Matrix Stacks. However, now I''m thinking that there is an easier way to control the skeleton joints that can be created in a model using 3ds, instead of creating the arm/head/legs seperately and using a matrix stack.
Thanks,
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segmentalfault@rogers.com
vr62001@hotmail.com