Original Post
Things like how to organize your team, typical team sizes, success stories, facts about large and successful companies, and helpful hints. Also, publisher tips, the "Dos", and "Don''ts", server setup, and marketing.
There are so many things that could be said about making a game itself, and I would really like to know how other companies have handled certain problems, and how many people were on their team. (Blizzard, and Squaresoft come to mind)