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On programming games themselves

Started by hello2k1 May 27, 2002 at 12:22 AM 0 replies 350+ views
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hello2k1
hello2k1
Things like how to organize your team, typical team sizes, success stories, facts about large and successful companies, and helpful hints. Also, publisher tips, the "Dos", and "Don''ts", server setup, and marketing. There are so many things that could be said about making a game itself, and I would really like to know how other companies have handled certain problems, and how many people were on their team. (Blizzard, and Squaresoft come to mind)
------------------------------There are 10 types of people in this world, those who know binary, and those who don't.

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