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Max Selection Names

Started by diddly-yo May 27, 2002 at 11:46 PM 1 replies 200+ views
Original Post
diddly-yo
diddly-yo
I read in the OpenGL specifications that the numbers of selection names is required to be at least 64. My own system (Windows ME) can support at least 255 without errors. I was just curious whether more names is the exception or the rule. If someone can help me out, I would really appreciate it. Thanks, diddly
zedzeek
zedzeek
the minimum pushed/poped name stack depth is 64
with glLoadNames(..) theres no fixed limit ie u can use millions

http://uk.geocities.com/sloppyturds/gotterdammerung.html
diddly-yo
diddly-yo
Ok, that makes more sense. Thanks!

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