Original Post
Are display lists ever *less* efficient than drawing polygons
manually?
im certain that they become less efficient at some point
since they get loaded into memory.. my question then is
actually when do they become less efficient?
I'm porting an old 2D tile engine i did in DirectDraw
over to OpenGL.. i hope to load a tileset and store each
tile as an element of a Display List. Max size of a tileset
is 1024x1024 with a tilesize of 32x32. that'd be 1024 tiles... it'd probably be much less than this, but for saftey's sake im going to stick with
my 1024 figure.
would it be more efficient to just write a Tile Blitting
function that coordinated the offset of the texture coords?
-eldee
;another space monkey;
[ Forced Evolution Studios ]
