static bool Load = true;
if(Load)
{
Load = false;
Texture.Load("...");
}
however, this method is ugly and inefficient, and I can''t just keep shifting stuff around. I first noticed this when my water texture was overwritten by a menu crosshair. I moved the water texture loading to the water drawing function using the method above, and it worked, but NOW, all my particles are being drawn as the crosshair!
ARARRAHGHHGHGHHGHGGHGHHGGGGGGGGGGGG!!!!
If anyone has had a problem like this, especially if you''ve found a solution, please help me out. Much appreciated.
Peace,
ZE.
//email me.//zealouselixir software.//msdn.//n00biez.//miscellaneous links
[if you have a link proposal, email me.]
