Original Post
I''ve recently been working on a project, and I''ve run into a problem in the very beginning stages.
Here it goes: I have an opening bitmap which I have locked on the screen for three seconds. I then want to clear that bitmap and load a sprite which will be used to initiate the game.
Of course, after I wait three seconds and then load the sprite, it just goes over the opening screen and doesn''t turn out the wait i want. I need to clear the bitmap and then immediatly load the other one. I''m using win32 and so far only the gdi. I''d like to stay away from DirectX because, I''m now looking into OpenGL.
Please, any help or suggestions would be appreciated!
// chimaera