Original Post
I''m trying to render a model of earth with the hemisphere opposite the sun dark. I''ve been messing with the d3ddevice->SetRenderState() flags for a bit but I can''t find a way to make this work. I currently have a half-sphere model that is being textured with a black map. The half-sphere is slightly larger than the earth so it covers approximately half the planet. I wan''t it to render with a slight transparency (turning off transparency makes it look totally unrealistic) so that the covered hemisphere looks almost completly shrouded in darkness. Unfortunately, since black is normally the color used for transparency I''m stuck.
Thanks for the help,
-Ben
| particlefield.com |