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glaux.dll

Started by Lode May 31, 2002 at 3:33 AM 5 replies 2.5k views
Original Post
Lode
Lode
This is about lesson6: Why does the exe I compile with DevCpp is only 12KB, but requires a 1354KB glaux.dll to run? While the exe from VC++ is 48 KB but doesn''t require glaux.dll? How can I make DevCpp compile it this way, that glaux.dll isn''t required for the exe to run? Thanks.
Null and Void
Null and Void
Somehow find a static version of GLaux. My advice is to just not use GLaux, but does anyone ever listen to me about it ...



[edited by - Null and Void on May 31, 2002 4:15:19 PM]
MadKeithV
MadKeithV
I thought they were going to rename it to "GL-OUCH!"
It's only funny 'till someone gets hurt.And then it's just hilarious.Unless it's you.
Lode
Lode
So does that mean it''s impossible?
Fruny
Fruny
quote:

How can I make DevCpp compile it this way, that glaux.dll isn't required for the exe to run?



Simple, don't use glaux.

glaux has deprecated for a while now. It is not supported anymore. Likely, you can't find the source anymore in MS's Win32 SDK (where it used to be).

Using deprecated features is a Bad Thing.

There are plenty of libraries online that provide all the glaux features and more.

Documents [ GDNet | MSDN | STL | OpenGL | Formats | RTFM | Asking Smart Questions ]
C++ Stuff [ MinGW | Loki | SDL | Boost. | STLport | FLTK | ACCU Recommended Books ]


[edited by - Fruny on May 31, 2002 4:06:52 PM]
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
Fruny
Fruny
Even better, straight from the OpenGL forum FAQ :

quote:

# Also, if you really want to learn about loading a a texture, go over to NeHe''s Site and check out lesson 25. But, if you can avoid it, DO NOT USE THE GLAUX LIBRARY (glaux.lib). Its incredibly outdated, and is not worth your time. And please, no more questions about glaux.dll. It does not exist!



Documents [ GDNet | MSDN | STL | OpenGL | Formats | RTFM | Asking Smart Questions ]
C++ Stuff [ MinGW | Loki | SDL | Boost. | STLport | FLTK | ACCU Recommended Books ]
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
Lode
Lode
Well, ok then, let's check out lesson 25 :D

[EDIT]: it's lesson 24.

[edited by - Lode on June 1, 2002 4:42:05 PM]

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