Original Post
Maybe I am missing the concept a little, but can someone please explain
this. I''m using D3D IM.
If I have a large terrain with lots of 3D objects, and I am only pointing
the camera at a small section of it, how would I tell the renderer to process
only the objects that the camera sees? I know the renderer clips and draws
what the camera can see (whether you give it some data or all of it), but
what I am trying to ask is how do I let the renderer process only the objects
that are currently visible in the range of the camera? Do I have to loop
through all the objects in my world when rendering my scene?
Rasta