Original Post
Hi,
I think I have quite a gd understanding of Matrix transformations in 3D programming:
Local Space - Mesh scaled/rotated around own matrix
World Space - All meshes and other polygons translated to the world, then whole world roatated
Camera Space - World rotated so that camera position is the orgin so easy to convert to 2D space
Project Space - Convert from 3D space to 2D space ie the monitor
Have I got the idea correct ? , if not could you correct me please
Now if im thinking correct , won''t I don''t get is do you have to concanate Local Matrix for every mesh with with the world Matrix every time you draw a frame , if so won''t that be fcking slow ?
thanx in advance WizHarD