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Transformations

Started by WizHarDx May 31, 2002 at 6:30 AM 0 replies 400+ views
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WizHarDx
WizHarDx
Hi, I think I have quite a gd understanding of Matrix transformations in 3D programming: Local Space - Mesh scaled/rotated around own matrix World Space - All meshes and other polygons translated to the world, then whole world roatated Camera Space - World rotated so that camera position is the orgin so easy to convert to 2D space Project Space - Convert from 3D space to 2D space ie the monitor Have I got the idea correct ? , if not could you correct me please Now if im thinking correct , won''t I don''t get is do you have to concanate Local Matrix for every mesh with with the world Matrix every time you draw a frame , if so won''t that be fcking slow ? thanx in advance WizHarD
who is it that keeps on nicking WizHarD name !! :P
Renus
Renus
Your list is correct.
Yes, your local matrices must be concatenated with world matrix. Thats not slow, its fast. You do it once for every mesh (not vertex) per frame.

- thomas
thomas

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