Original Post
I''m trying to draw particles in my 3d game, but the problem i''m having is that i use the camera tutorial from www.gametutorials.com for my camera, and i want my particles to be in their own X, Y, Z for rotating and stuff, how should i do this?
i tried
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glTranslatef();
but it didn''t work, the particles followed the camera not the "world" =(
any suggestions?