Original Post
Hey everyone, I am working on a windows/opengl application under MFC. The problem Im having is when the user resizes the openGL window the image doesn''t seem to scale properly. For example, I am drawing a Sphere at the center of the screen...a sphere is always a sphere..but when i resize the window I can get an ellipse.
I have overrided the "OnSize" message that windows sends to properly set the viewport and perspective, yet this is unaffective.
Anyhelp on this issue would be greatly appreciated.
BTW : Anyone know how to fix the "flicker" effect when one is resizing a window?
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