Original Post
🔒 Locked
watching the polycount..
Advertisement
quote:
Original post by Snowfly
If it''s low-poly you want.....
www.Milkshape3d.com
at 20$ and this much functionality it''s all yer gonna need.
You can say that again.
Oh wait, you did :D
Just teasin,
Webby
Defeatist Attitude: It simply cannot be done.
Realist Attitude: It can be done just not today.
These are the two realms of programming.
"Is there any better program I could use?"
What are you using now?
A model looks the same on any program, the only way to make it look better is to raise the polycount. Learning how to hit a middle ground is a skill, not software.
EDIT: I should watch what I say, 3ds max does have an optimization function... =)
------------
http://aud.vze.com <-- Newbie alert, look at your own risk. Can induce severe laughing fits and other variations of hysterical outburst.
[edited by - LockePick on June 3, 2002 4:02:23 AM]
What are you using now?
A model looks the same on any program, the only way to make it look better is to raise the polycount. Learning how to hit a middle ground is a skill, not software.
EDIT: I should watch what I say, 3ds max does have an optimization function... =)
------------
http://aud.vze.com <-- Newbie alert, look at your own risk. Can induce severe laughing fits and other variations of hysterical outburst.
[edited by - LockePick on June 3, 2002 4:02:23 AM]
If you have Lightwave you should be fine. It''s not the market leader for games, but it is used by some developers.
--
http://www.3dcgi.com/
--
http://www.3dcgi.com/
Well, milkshape is a good modeler, but the best one, is the one you feel the most confortable with.
I highly recommend ms3d for low poly. It is easily the most efficiant program to make low poly models as it invilves you actully makeing the faces. so, well, you know how to place efficiant models when you are working from nothing 
I like it. its easy, and its fast.
I like it. its easy, and its fast.
Topic Locked
This topic has been locked by a moderator. New replies are not allowed.
Sign in to reply to this topic.
Advertisement