Original Post
Can someone show me how to do multitexturing with glDrawElements(). I know this question has been asked before but a forum search didn't reveal anything...
Is there any way to pass the texture coordinates for the second (or third, etc) texture layer to OpenGL....????
-Crawl
[edited by - Crawl on June 1, 2002 11:17:51 AM]
glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, sizeof(VERTEX), m_pVertexBuffer[0].u); glDrawElements( GL_TRIANGLES, m_pNode->m_dwPolyCount, GL_UNSIGNED_SHORT, m_pNode->m_pPolys ); glDisableClientState(GL_TEXTURE_COORD_ARRAY);