Original Post
I''m toying with different ideas on the game that I''m currectly writing. My question is this: How much overhead comes with using multiple DirectDrawSurfaces? In other words, is using a surface for each frame of animation or a surface for anything any everything that was to be drawn a bad idea? Does this eat memory? if so, how much? Am I better off having multiple images on one big surface? Any ideas? Thanks in advance.