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Animation Interpolation

Started by Lestat3D 0 replies 200+ views
Original Post
Lestat3D
Lestat3D
Hi, I''ve been writting a game till I''ve got a huge problem. Suppose I have a .x file that contains the animations of a character mesh, more specifically two animations. One of them is the character running, and the other is the character folling down (i.e. after receiving a shoot). Here is the question: How could I interpolate between the current running frame and the first frame of the follen? I''ll really apreciate your help.
Sander
Sander
You could interpolate it the same way as you do all the other frames. However, it could get a bit messy since vertexes can shift quite a lot if the character is in the middle of his running pose. Usually character animations interpolate only well between adjecent frames.

Personally, I skip the interpolation phase if I change animation and go right to the first frame the animation I want.

- An eye for an eye will make the world go blind -

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