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Polygon Budget
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The TNT2 has not hardware transform and lighting, so I am not really sure about the number of triangles. It does have a very low fillrate of 250M pixels a second, so i suspect you will run out of fillrate much sooner that triangles (unless you are drawing lots of really small triangles). It shouln''t be that hard for you to coble together a test program to get a rough estimate of how many triangles you can push. Just draw a bunch of really small triangles (make sure they are small so you get the geometry limit and not fillrate limit) and note the frames per second; increase number of triangles drawn by a factor of 10 and repeat.
What i dumb question i''m asking here! I didn''t realize it at first... (I''m really ashamed of myself!) According to my code, i''ll have about a maximum of 10k poly for the field, 6000 polys for the characters and about 8k poly for a maximum number of other objects that can be in that area... well 24k polys : about any card can handle that at 25fps minimum!
I didn''t realize that even if my field was about 3 millions poly, i''ll not draw it entirely ever!!!
... Forget that thread!
I didn''t realize that even if my field was about 3 millions poly, i''ll not draw it entirely ever!!!
... Forget that thread!
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