Original Post
here''s the problem: my d3d application is designed to create/delete several d3d devices (only one at a time) but only the first time works.
i swapped the order in which the devices are created and each time the first creation suceeds and the following don''t.
i don''t initialize something extraordinary, just a few sprites and i''m quite sure i''m realeasing all the interfaces correctly.
if any of you had the same problem and solved it PLEASE TELL ME! any idea is appreciated!
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