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initializing d3d device

Started by lupo_r 0 replies 250+ views
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lupo_r
lupo_r
here''s the problem: my d3d application is designed to create/delete several d3d devices (only one at a time) but only the first time works. i swapped the order in which the devices are created and each time the first creation suceeds and the following don''t. i don''t initialize something extraordinary, just a few sprites and i''m quite sure i''m realeasing all the interfaces correctly. if any of you had the same problem and solved it PLEASE TELL ME! any idea is appreciated! need help to program your game? visit http://gamedevs.tripod.com
need help to program your game? visit http://gamedevs.tripod.com
IndirectX
IndirectX
Why do you need more than one device? Also, use the debug runtime.
---visit #directxdev on afternet <- not just for directx, despite the name

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