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Upcoming patch release

Started by ChrisE Mar 14, 2000 at 5:46 PM 2 replies 400+ views
Original Post
ChrisE
ChrisE
I''ve been working on the next patch for PR. It will have limited hardware T&L. This means you can load in an object, convert it to D3D''s structures and render it with hardware T&L. There is no function to change the object after it has been loaded, so only rigid objects will be supported. You can use keyframe animation, but you will not be able to change faces or vertices. This is all done automatically and you only need to call a routine (PR_SetD3DPipeline) which controls if the D3D pipeline is going to be used. When loading objects, if this flag is true, the object is converted to D3D''s structures. When rendering, if the flag is true it will render from D3D''s structures, otherwise it uses PR''s. This way if you load the object with the flag on, you can later switch hardware T&L on and off to see the difference (hopefully only speed). Environment mapping produces different coordinates that PR''s, but otherwise the models look the same using either pipeline. Not all of the rendering methods are supported with hardware T&L, but I have the most common ones working. I have also installed Win2k and I''m testing all of the examples now. I had to take out my Geforce card because it was crashing Win2k every few minutes. So unfortunately hardware T&L/geforce will not be working well under win2k in the next release. Chris
Author of Power Render (http:/www.powerrender.com)
darrin
darrin
Yay!!!

Sounds Good Chris.

Cheers
Darrin
revolver
revolver
chris, i hope we can see some better point interpolation in the terrain renderer. right now, it looks good, but seems a bit unnatural in it''s jagged-ness.
Creativity is a bloody nuisance and an evil curse that will see to it that you die from stress and alcohol abuse at a very early age, that you piss off all your friends, break appointments, show up late, and have this strange bohemian urge (you know that decadent laid-back pimp-style way of life). The truly creative people I know all live lousy lives, never have time to see you, don't take care of themselves properly, have weird tastes in women and behave badly. They don't wash and they eat
ChrisE
ChrisE
This would require either a higher resolution height map (and lower resolution surface texture), or using a LOD terrain system.

I have no plans on changing the terrain system in the future, but you could always make your own.

Chris
Author of Power Render (http:/www.powerrender.com)

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