Original Post
Hey hey chaps, I''m becoming quite a regular here now. The worst bit is that I''ve got even more questions to come. Anyway, on with the next one?
When doing my collision check between a player and all the platforms in a level how do I prevent the engine checking every single platform? How do you efficiently filter out the ones that aren''t going to be of relevance? I''ve got the collision working, it''s just that it checks ever single platform repeatedly which is ludicrously inneficient.
Any suggestions?