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stencil beffer tutorial needed
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funny you say that, I just spent an hour of my work time (system admin
) downloading some.
try http://developer.nvidia.com
http://nehe.gamedev.net
though I went to nvidia because I want a comprehensive tutorial. They have so many papers and power point presentations it intense!
I got myself stuff on the the stencil buffer, using it to make shadows, volumetric shadows, quake 2 modelling shadows, spherical refelctions....I just finished DL about 50 mb worth of tutorials and examples!
try http://developer.nvidia.com
http://nehe.gamedev.net
though I went to nvidia because I want a comprehensive tutorial. They have so many papers and power point presentations it intense!
I got myself stuff on the the stencil buffer, using it to make shadows, volumetric shadows, quake 2 modelling shadows, spherical refelctions....I just finished DL about 50 mb worth of tutorials and examples!
the NeHe tutorial is very vague about the stencil-buffer, it explains how to do a reflection.
but, from what i understood, and correct me if i am wrong, you can use the stencil buffer to assign a value to a screen-space pixel, and then when rendering again you can tell the stencil buffer to render or not to render a new pixel there according to those values.
but, from what i understood, and correct me if i am wrong, you can use the stencil buffer to assign a value to a screen-space pixel, and then when rendering again you can tell the stencil buffer to render or not to render a new pixel there according to those values.
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