Original Post
Could anyone point me to examples/resources on a good engine structure? I''m creating an engine for demo/game purpose. Currently I''ve started to work on this modell
1 class for initialisation
1 class for rendering
1 class for object handling
Later on when i need I will probably add stuff like input class, particle class etc. I''m having a bit of a problem on how I''m supposed to structure and setup rendering and object classes though etc so I''d like to see how others have done this codewise.