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Show us your engine!
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Original Post
Can you post some screenshots of your 3D engine?
Wow tuxx, your engine looks really rubbish.
...
I joke, of course... As does tuxx
T
[edited by - tessellator on June 8, 2002 7:30:07 PM]
...
I joke, of course... As does tuxx
T
[edited by - tessellator on June 8, 2002 7:30:07 PM]
What, the link?
Death of one is a tragedy, death of a million is just a statistic.
Death of one is a tragedy, death of a million is just a statistic.
Very funny...
Geez man, get some better textures on those sinks, and what the hell is that thing in the middle? Its like not right dude....
Oh and why is the monster eating some plastic figurine? Does he have a fetish for manaquins?
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Black Hole Productions
http://bhp.e-chrono.net/
Resident expert on stuff
max621@barrysworld.com
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Oh and why is the monster eating some plastic figurine? Does he have a fetish for manaquins?
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Black Hole Productions
http://bhp.e-chrono.net/
Resident expert on stuff
max621@barrysworld.com
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for images:
http://tyrannen.starcraft3d.net/free
upload your pics there, and copy the link here in (or directly the image-tag). they always work..
"take a look around" - limp bizkit
www.google.com
http://tyrannen.starcraft3d.net/free
upload your pics there, and copy the link here in (or directly the image-tag). they always work..
"take a look around" - limp bizkit
www.google.com
here it is, I have no artist to help me so I used art that came with tutorials, the model shown is an .md2 it also loads .md3, .3ds, .obj, and my own format that imworking on, it renders heightmaps, can use skyboxes, and renders .bsp's with frustum culling, I can get 60 frames a second on my crappy computer with a huge quake3 .bsp, also the heightmap uses an octree and has detail texturing, Im working on getting volumetric fog integrated into it, o bye the way, some of you might recognize that heightmap as being from gametutorials.com, I had to use something as Im a one man team, but Im gonna start on a game soon so Im looking for artists.
Find it Here
Look for myengine.bmp
[edited by - rickwi22 on June 9, 2002 12:45:42 PM]
Find it Here
Look for myengine.bmp
[edited by - rickwi22 on June 9, 2002 12:45:42 PM]
I guess he could. But I guess you already have at least heard of it.
And it definitly can''t be better than Doom3.
About the system requirements:
at the moment there''s no hardware available capable of running it with all features enabled. They hope there will be at the release date(already heard somewhere?)
And it definitly can''t be better than Doom3.
About the system requirements:
at the moment there''s no hardware available capable of running it with all features enabled. They hope there will be at the release date(already heard somewhere?)
I could show you my engine, but I''d have to kill you, because it''s my 4e3 entry and it''s under wraps until July 12. I can tell you that it looks much better than Tux''s bad programmer''s art and dodgy rendering, although that isn''t very hard, I admit.
Here''s a picture of a baby kitten instead:
____________________________________________________________
www.elf-stone.com
Here''s a picture of a baby kitten instead:
____________________________________________________________
www.elf-stone.com
Bah, what the heck, I might as well show you guys/gals what I am working on. Some of you have seen it before. Right now I don't have a whole lot of stuff being drawn, and I don't have a lot of features:
Here.
Thats a pretty crappy screenshot I got someone to take for me because my hardware can't run it with all the options turned on (my old ATi Rage Fury Pro 32mb can't do any type of multisampling). The framerate runs at around 150fps on my celeron 466.
EDIT - I forgot to list the features:
- anisotropic filtering
- multisampling (full scene antialiasing at 4x)
- configuration file for graphical options
- Direct Input for keyboard/mouse input (its too bad theres nothing to move/click right now)
- Milkshape 3D ascii file loading (thank Shilbert for this one)
Moe's site
[edited by - Moe on June 10, 2002 11:41:05 AM]
Here.
Thats a pretty crappy screenshot I got someone to take for me because my hardware can't run it with all the options turned on (my old ATi Rage Fury Pro 32mb can't do any type of multisampling). The framerate runs at around 150fps on my celeron 466.
EDIT - I forgot to list the features:
- anisotropic filtering
- multisampling (full scene antialiasing at 4x)
- configuration file for graphical options
- Direct Input for keyboard/mouse input (its too bad theres nothing to move/click right now)
- Milkshape 3D ascii file loading (thank Shilbert for this one)
Moe's site
[edited by - Moe on June 10, 2002 11:41:05 AM]
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