Skip to main content
gamedev.net
🔒 Locked

Embedded Scripting

Started by Ranger_One Jun 8, 2002 at 5:12 PM 0 replies 300+ views
Original Post
Ranger_One
Ranger_One
Well I''ve embedded LUA into my game engine (yay <.<). Now I can''t decide how to integrate it into the engine. Should I create code in the engine to call the given script functions at overrideable events? Seems that might slow the engine down... (depending on how many events are scriptable) Should I create interface functions which can be accessed from within LUA to control the engine objects? arghh- the desicions >.< Ranger

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.