Original Post
Well I''ve embedded LUA into my game engine (yay <.<). Now I can''t decide how to integrate it into the engine.
Should I create code in the engine to call the given script functions at overrideable events? Seems that might slow the engine down... (depending on how many events are scriptable)
Should I create interface functions which can be accessed from within LUA to control the engine objects?
arghh- the desicions >.<
Ranger