Original Post
I''m writing a generic tile based game and I''m trying to blt onto the back surface with a LPDIRECTDRAWCLIPPER attached to it. According to the docs, I need to use Blt instead of BltFast, but this causes a huge drop in framerate (about 50%). Is this normal? Is there anyway to work around this other than doing some sort of clipping myself and use BltFast? Thanks.