Original Post
Multi-player game in a believable, persistent world.
Player wants to create offspring.
How can this be made fun?
Assuming that there''s a good reason/reward for creating offspring, how can it be made into a fun aspect of the game, while at the same time somewhat challenging?
If, for example, creating a son or daughter gives me the benefit of being able to play that child when my primary character dies (due to a violent confrontation or merely of old age), will I go through all the required steps to produce that child? Will I meet up with a character of the opposite sex, mate, go through labor, deliver the baby, protect the baby while it''s helpless and raise the baby as a responsible parent? Will I go through all that even though there''s battles to be fought elsewhere, rewards to be reaped, things to do, things to see?
How can this be kept believable?
Taking human beings as an example, creating a baby takes about 9 months. Then it takes about 10-15 years before you have a human being that can start to try to attempt to live on its own.
How fast does the cycle have to be in a computer game, to keep it interesting for the player? If a player decides he wants to create offspring, how long should the process be? How long would you spend on creating offspring?