Original Post
After a bit of reading around I found that the lock/unlock mechanism allows pixel plotting to the screen. Hooray! A faster method than GDI''s SetPixel(). But then a lot of the articles I read said this method could be very slow.
Is there any other method faster than this for pixel plotting with DirectX?
An example of what I want to use a pixel plotter for is a ''rain effect'' in a game. Is lock/unlock suitable for this?