Original Post
i never noticed this problem before, but it came to be a problem for one part of my game.
For this one area, there are windows all around a room. They can be seen through, but at a certain distance, they start to reflect things near them, like this:
||
||-- 50% reflection -- 25% reflection -- 0% relection
||--
^
Window
Now, the problem is, since i dont want the character to have a solid relection like in a mirror, i have to use a transparency effect. And the problem there is, with this effect, if the character was to put his hand behind his back, you can see the hand in the window, through the characters back. How do i fix this?