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Textures...

Started by elis-cool 0 replies 150+ views
Original Post
elis-cool
elis-cool
In direct draw you could have massive bitmaps and stuff, but in d3d you have to have small textures... so if you wanted a photo or scrolling BG for example, would you have to build a simple tile system and split the pic/BG up in say 32x32 or 64x64 blocks? CEO Plunder Studios
[email=esheppard@gmail.com]esheppard@gmail.com[/email]
IndirectX
IndirectX
You can use as big textures as your card supports.

For instance, in my skybox code I combine four textures into one if the maximum supported texture size allows that.

All textures, however, must have dimensions equal to powers of two, which makes making backgrounds a bit more involved.
---visit #directxdev on afternet <- not just for directx, despite the name

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