Original Post
I want to copy the current GL state from my active rendering context to a newly created pixelbuffer context. I use:
wglCopyContext( hrcCurrentActive, hrcPixelBuffer, GL_ALL_ATTRIB_BITS);
The thing GPFs in the driver (GeForce3 Ti200, latest det.XP drivers, Win2k). Both hrcCurrentActive and hrcPixelBuffer are valid, hrcCurrentActive is active.
I don''t get it. It''s the first time I attempt to use that function. Am I just too stupid to use it in the intended way, or is it nVidia''s fault (read: a driver bug) ??
/ Yann