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wglCopyContext crashes...

Started by Yann L Jun 12, 2002 at 12:33 PM 0 replies 1.6k views
Original Post
Yann L
Yann L
I want to copy the current GL state from my active rendering context to a newly created pixelbuffer context. I use: wglCopyContext( hrcCurrentActive, hrcPixelBuffer, GL_ALL_ATTRIB_BITS); The thing GPFs in the driver (GeForce3 Ti200, latest det.XP drivers, Win2k). Both hrcCurrentActive and hrcPixelBuffer are valid, hrcCurrentActive is active. I don''t get it. It''s the first time I attempt to use that function. Am I just too stupid to use it in the intended way, or is it nVidia''s fault (read: a driver bug) ?? / Yann
LilBudyWizer
LilBudyWizer
I''m using version 28.32 of the detonator drivers under Windows ME with a GeForce4 Ti 4400 and getting an intermitant access violation in wglCopyContext, but I don''t call it. I''m just clearing the background to black, drawing a white box and swapping buffers
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