Original Post
First of all: I have searched many places, google rules but I have tried
lighting textures, lighting multitextures, multitexture lighting, multitexture lights, multilight textures....etc
including other words like tutorials, opengl, and C++
I have used many search engines.
BUT I must be blind, cause I cant see shit of an article on Lighting MULTITEXTURE SURFACES.
on its own, my single textures reflect light like a torch, as soon as I enable the multitexture tex units, the lighting dissapears. I know this is simple, I know there is a command I need......
hmmmm...actually I aint tried opengl.org yet....
so in a nutshell:
* I got my texture map etc working, now I am wondering why everything is dark, obviously I need to brighten the scene. However I cant seem to get any lighting to work, even with enable color_material etc...
* I can light any normal texture but once I use multitexturing the lighting seems to dissapear.....
god damn it, i am sick of spending this weeks programming time moving the same code around, reading heaps of other code....
wow, actually I'll check the nehe multitexture tutorial, I think that was with lights!.....
but anyway, if I cant figure it out, can someone explain it?
cheeeeeers
[edited by - fatherjohn666 on June 16, 2002 10:20:46 PM]
[edited by - fatherjohn666 on June 16, 2002 10:21:03 PM]