Original Post
Our 3D engine uses wglAllocateMemoryNV, and it works fine, with one exception. About 1 in 4 of my beta testers is reporting that wglAllocateMemory returns zero. I have no idea why this would be. Whenever I get a bug report like this, I ask the beta tester to run DxDiag and check for AGP support - and so far, most of the users _do_ report that AGP is enabled.
Any clues?
- Josh