Skip to main content
gamedev.net
🔒 Locked

Per pixel lighting

Started by dosfreak Jun 15, 2002 at 6:16 AM 0 replies 500+ views
Original Post
dosfreak
dosfreak
Is there any way to do per-pixel lighting without using register combiners, or vendor specific extensions? All nVIDIA tutorials target GeForce series. I want a general tutorial on how to do per-pixel lighting with the standard pipeline. Thanks.
python_regious
python_regious
Look up the texture_env_dot3 extension, that''ll give you the functionality to do diffuse bump-mapping.

Death of one is a tragedy, death of a million is just a statistic.
If at first you don't succeed, redefine success.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.