Original Post
why do my triangles at the moment get drawn all crappy ie look all grainy? There is a depth buffer but no overlapping and I''m only drawing 3 triangles.
Also, when you lock a vertex buffer, what''s the best way to store and treat the pointer you get returned? I don''t want to just copy across a block of vertices, but select them one by one. Can you post up a short code snippet of how to copy some vertices from an array to the vertex buffer?
Thanks for any help.