Original Post
Ok just a couple questions...
Ok so I''m learning low-level graphics programming. I''m using DJGPPs nearptr.h to get past protected mode, so I can initialize, and write to Video Memory. (For learning purposes.)
1. I''d be curious to see the actual code for the nearptr functions.
2. SDL, OpenGL, DirectX, etc... Are they basically doing graphics the way it used to be done (in Real Mode), only now we''re not really allowed to do everything we used to do?
If that doesn''t make sense please say so, I''ll try to clarify.
"I thought Genius lived in bottles..." - Patrick Star