Original Post
In order to add High res timing to a VB app, I declared this struct:
Public Type LARGE_INTEGER
Low As Long
High As Long
End Type
Greater Than/Less than functions were pretty easy to write for it. Can someone show me how to write +/- and * and / operations for it?
I could probably figure it out myself, but I''m feeling a bit lazy and don''t want to reinvent the wheel. If you want to provide the functions in C++, that''s fine, jsut dont cheat me and go:
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Direct3D vs. OpenGL
LARGE_INTEGER Mul( LARGE_INTEGER a, LARGE_INTEGER b )
{
return LARGE_INTEGER( (__int64)a * (__int64)b );
}