Original Post
Can anyone explain to me, how it just might be possible to implement a spherical world into a game? I have considered breaking my world into a 2D grid so to speak of the ''levels'' in my world with north always towards the top of the grid, although this is obviously unrealistic because it would take the same time to circle the poles as it would to cirlce the equator. I also considered using some complex type of object like one made from a modeling app for my 3D map of the sphere. with each triangle being a ''level''. Although this doesn''t seem to work well since I want to be able to show true north on a compass which would move unevenly depending on whether the character is in the middle of the ''level'' or closer to the sides.
I''m sorry, I know many of you would like to see graphical representations of my problem but please help me if you can understand my problem as its written.
~Vendayan