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Plugins

Started by caffeineaddict Jun 16, 2002 at 3:48 PM 0 replies 200+ views
Original Post
caffeineaddict
caffeineaddict
I was wondering how to make plugins for custom 3d formats that allow you to model something in a program then export it to your own format. Are there any tutorials on the net? I''ve looked but have had no luck.
__ODIN__
__ODIN__
Have a look at HalfLife''s exporter.. it''s a fairly good introduction to exporting stuff (in particular skinned meshes, but you can extract all kinds of info from it).

Essentially, you''ll need to code a DLL using the Max SDK, that plugs into Max.

Allan

Fe doeyr, Frender Doeyr,Ein sjoelv doeyr paa sama vis

Eg veit et som aldri doeyr... Dom over kvar ein doed.

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