Original Post
i''m developing an app and need to know the total amount of texture memory any given piece of hardware has so i know to either dynamically lower the res of the textures i bind, or to disallow the loading of more graphics. i read on the DevIL page that glGetIntegerv is the way to get this info, but after looking over the param list I am unable to determine which to use...
i can find the maximum texture size - 256*256 etc...but not what i''m looking for.
can anyone point me in the right direction?
thanks in advance....
btw-> i''d be using devil, but i want to try to market this app and i''m not sure how that would work with the gnu lesser license...
jason
